Don’t Leave Your Languages at the Door

I’m particularly pleased to share some news about Linguicity.
The Oxford Collaborative for Multilingualism in Education (OCME) had suggested that I write a guest blog. So I wrote an article, “Don’t Leave Your Languages at the Door.”
The article gave me an opportunity to talk about something I don't often get to explain — not simply what Linguicity and Linguicity World are, but why I created them.
Linguicity actually began with a very simple experience. While playing a word game, I realized I had the letters to make a Spanish word — but I couldn't play it because the game was English-only. That led to a question that has stayed with me ever since: Why should we have to leave out the other languages we may know — essentially excluding them?
Over time, that question became something larger for me. Languages aren't separate possessions that need to be put away depending on the setting. They are resources we carry with us.
That thinking is now reflected in both Linguicity, where knowing and switching languages can become part of the strategy of a two-player word game, and Linguicity World, where players travel through different countries and are rewarded for using the language associated with the country they are visiting.
Both grew from the same underlying idea: give people more reasons and opportunities to keep using their languages.
I invite you to read the article:
And if you know someone interested in multilingualism, language learning, heritage languages, or simply keeping languages active through play, I hope you'll consider sharing it with them.




Comments